Q. You were heading Contests2win earlier, but now
you have moved to Games2win. What is the reason for the
move?
A. Contests2win is now an
eight-year-old brand and a lot of people know about it. It is
quite popular with advertisers, brand owners and even
consumers. Games2win is a very new business and requires
entrepreneurial experience and it requires that we build a
team from scratch. Also, raising capital requires an
entrepreneur to be dedicated to the business. We raised $5
million from Clearstone in March, and it was because I had
moved in. Basically, I like to keep moving on.
Q. For online contests and gaming in general, what
do you see as the next level?
A. I think within our own
age, we have seen it migrate from print to online. It's all
over the mobile phone and on television. 'Indian Idol' and
'KBC' ('Kaun Banega Crorepati') are also contests. I see a lot
of consumers getting involved in user-generated contesting
now. And that's the next wave that's coming. So far, consumers
have been at the receiving end and brands have been creating
contests. Now, consumers will start creating
contests.
I think gaming is a new kind of idea in
India. We know that a lot of Indians are into mobile gaming.
The console and XBox type of gaming remain the privilege of
the rich. So, it's not a mass product. Unfortunately, in
India, there are also piracy problems. PC games are not
popular because the minute a PC game is launched, it gets
pirated. Online gaming, where there's no piracy and no
question of IP (intellectual property) getting stolen, is to
me a very big frontier. Exploiting that is going to be a
really interesting story.
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Companies like Games2win are
making games which have Indian themes, which are topical
and have our culture and vibrancy |
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Q. And what is it like now? Where would you place
gaming among the activities Indians do online?
A. I think it's very low on
the radar right now. A lot of people think it's only for kids.
We are seeing a lot of armchair gamers. People are sitting in
their offices in lunch breaks and playing a quick 20-minute
casual game. We are also seeing some women coming on board
because the games are interesting. For a cyber user, it's
still very low on priority, but it's going to shoot up very
high.
Q. Why do think that it will?
A. Statistically, gaming has
become one of the most favourite activities on the web -
around the world. One out of every four Internet users on the
planet goes to a flash games website. That's proven. So, it's
natural that you gravitate to it. It's not embarrassing, it's
fun and it's interactive. It's a source of entertainment.
Secondly, companies like Games2win are making games which have
Indian themes, which are topical and have our culture and
vibrancy. You can go and play a Bush whacking game, but you
don't really care about that. Today, if I make a Laloo game,
you will feel more funny about it. I think our job is to
create the right content. Having said so, there are 30 million
Indians on the Internet, and they better be interested! That's
where we see the numbers coming in.
Q. As far as entertainment goes, people have a lot
of options online. They have YouTube, social media and instant
messenger. How do you intend to counter that?
A. You know, each activity is
pretty much in its place. It's like eating, drinking and
working. When you are in the mood for social networking, you
are not thinking about anything else. I think Barista would be
more in trouble because of the Orkuts and Facebooks of the
world! We believe that our core proposition is winning and
gaming, which is very competitive. When you are in a
competitive frame of mind, friends are fine, but you want to
compete. We don't feel like we are cannibalised by the big
guys. I like what Martin Sorrell said about YouTube. He said
YouTube is like watching television on a PC. So, the TV guys
should watch out. That's what we feel. If the activity is very
niche, there's no harm.
Q. With gaming, there is another perception that it
is too casual. Some organisations permit social networking,
but gaming is considered too casual. What do you feel about
that?
A. We are not saying that we
want gamers to come out of the McKinsey office. We want gamers
to come out of BPOs and agencies - where the environment is
casual. We are not looking at lawyers playing casual games. We
are very comfortable with the fact that the bulk of the youth
is in casual jobs. Look at BPOs and IT companies.
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We are not saying that we want
gamers to come out of the McKinsey office. We want
gamers to come out of BPOs and agencies |
|
Q. How would you describe an average gamer on a
site like Games2win?
A. There are typically three
kinds of gamers. The first gamer is between the age of 12 and
20 years, typically male, playing at his local cyber cafe or
maybe at home and playing very hardcore games. The second
gamer is our gamer, who plays on Games2win. Typically 22-28
years, the guy who's just got out of college and has his first
job, and used to play games and does not have the time to play
four-five hours and now wants to play a couple of half-hours
everyday, and has access to an online machine. They play
casual games. The third (which is again not us) are fringe
gamers who are of the Baby Boomer generation and have been on
the Internet in India for eight-nine years. These are people
who were 22 or 23 when the Internet came into India. They
adapted to the Internet and they play games like poker,
backgammon and scrabble. We are catering to the second
chunk.
Q. In terms of interface and animation, how has
gaming developed over the years?
A. It's been a huge learning.
All the assumptions that we had for the Indian market have
been almost turned on their head. The Indian consumer is not
that crazy about Indian content. He likes a touch of
Indianness, but it's not like everything has to be dipped in
Indian oil. Secondly, the theme has to be international. It
has to be universal. It has to work everywhere. And most
importantly, the game has to have a lot of challenge in it.
They are not coming on the site to see cute animation - then
they will go to an animation site for that. If they are coming
to my site to play games, animation is just a way to make a
game come alive. But, finally, the game play has to be
powerful.
Q. That's surprising because Games2win does a lot
of 'Indian' games...
A. The reason I am saying
this is that if you look at our mix, we started off with a
heavily topical game site. If you look at the way we have gone
in the last six months, we have really reduced that and we
have made it more Indian theme-based. Let me give you an
example - 'Bombay Taxi 2'. The black and yellow taxi is
symbolic of Bombay. Parking is a big problem in Bombay. So,
the game is about parking the taxi, and all these elephants
and carts come in the way. It's very difficult to park the
taxi there, so the game play is very tight and that is the
trick.
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The theme has to be international.
It has to be universal. It has to work everywhere |
|
Q. So, now you are concentrating on universal
themes?
A. Right - universal game
ideas with an Indian touch, so that our identity is preserved.
We like to stay in touch with our roots...There is so much
richness around us. You don't want to lose that.
Q. But are you also looking at international
audiences?
A. As we stand today,
Games2win is five times more popular abroad than it is in
India. This has just happened over the last three-four months
and this has caught us totally by surprise. We were not
prepared for it, neither did we plan for it, to be honest. We
were distributing our games to see what would happen. The
response is phenomenal. People are not seeing these kind of
games anywhere else.
Q. Where is the (global) traffic coming
from?
A. You would be surprised. It
comes from close to 180 countries a day. Europe and America
are the biggest traffic drivers. There is also a lot of China,
and a little bit of Korea and Japan.
Q. So, are you looking at expanding your
content?
A. Yes, absolutely. I think
the content would now try to adapt to the universal audience.
We will not play down the Indian part, but we will not play it
up either. We can't ignore these audiences any more.
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We will not play down the Indian
part, but we will not play it up either. We can't ignore
these audiences any more |
|
Q. You develop the games in-house, but what about
the advertising element? You tied up with Zee for a game.
What's happening on the branding and advertising
front?
A. We tied up with Zee for
the 'Prince of Kurukshetra' game. Lots of FMCGs are running on
to the Internet. Game sites are an ideal advertising platform
because their content is very suited for a young audience and
it's Indian. And it has the right ad units to serve and it's
not interruptive. It's not as if it's coming into the content.
It's standalone and outside the game.
Q. So that's display advertising. Have you
experimented with in-game advertising?
A. We did some experiments
with in-game. The consumer reactions were not so pleasant. The
consumers started switching off the game faster than we
thought. I also believe in-game advertising in India will
still take maybe a few months to evolve because the consumer
has to appreciate that the content is coming free to him
because of the advertising. That concept is well understood
worldwide, but in India, everything is anyway free. That will
take time, but I am sure they will learn and we will start
doing it.
Q. Does display advertising on a gaming site really
offer value to an advertiser, because a gamer may not look at
it? How do you intend to make it more innovative?
A. Display ads have their own
purpose. It's the same whether it's served on a highway or a
games site. So, there's an advertising market for that.
There's another ad market for more intrusive advertising like
pre-roll and post-roll. Once we feel that the consumer has
become comfortable with that, we will start adding it, of
course at much higher prices. There are brand owners who are
ready to get involved in that. But that is more or less a
learning curve for publishers like us.
Q. What about tie-ups like that with
Zee?
A. Rather than doing specific
tie-ups that are very onerous and difficult to manage, we want
to just make sure that our game pipeline comes out without a
problem, and then sell the site to advertisers.
Q. What would you estimate the gaming market to
be?
A. I am not too sure. Across
the country, I think cyber cafes collect about Rs 100 crore a
year. Then, you have these pirated CD markets. Maybe you have
Rs 10-20 crore there. So, I don't think it's more than a $50
million market right now. But once MMOGs (mass multiplayer
online games) launch and all the cafes launch, I think the
market will expand and I think it will grow by 10 times at
least.
|
When Reliance comes into an
industry, it is blessed. With the kind of foresight they
have to develop a category, people like us will benefit
|
|
Q. How will the entry of Reliance Entertainment
affect the market?
A. I think it's brilliant.
When Reliance comes into an industry, it is blessed. With the
kind of foresight they have to develop a category, and to put
their money behind it, people like us - who don't have the
capacity - also benefit because they build the category and
the awareness.
Q. Where will you utilize the $5 million
funding?
A. That investment will be
used in creating games, licensing costs for games - we are
planning to get into the MMOG business in a very big way -
infrastructure (servers and bandwidth) and operating costs.
These businesses are not going to break even in the next
three-four years so easily and we have to sustain ourselves
till then.
Q. The MMOG bit is interesting. How do you think it
will catch on in India?
A. It's a tricky one. It's
caught on in markets so far where entertainment has been very
shallow and youngsters have nothing else to do. In India,
there is a lot of entertainment - Bollywood is my biggest
competitor! But as we have seen, youth are homogeneous. The
iPod is popular around the world. Nobody is giving them MMOG
here, so they haven't been able to sample it. But I am sure it
will fly.
Q. Coming to Contests2win again, what is the
advertising model there?
A. Contests2win is doing a
lot of advergames, which is customised games for brands. We
did Web Charades for Logitech - it was almost like an ad film.
Contests2win will experiment with that model as well as the
advertising model. The property also needs to flourish because
it's become large
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We will now be purely for the
consumer and offer them contests. Brands will come as
part of that collaboration |
|
Q. You've redesigned it, too...
A. Yes, and we are
redesigning it again. Lots of stuff is going to happen.
Q. What are you planning there,
broadly?
A. I think a complete
relaunch of the site focused on the consumer rather than the
brand. The brand will be there, but we will not just become an
agency for brands. We will now be purely for the consumer and
offer them contests. Brands will come as part of that
collaboration and enjoy the consumer presence there. But it's
not going to be the tailor-made site for brands that it is
now.
Q. So, you are going to add more content there to
attract consumers?
A. Absolutely right. We are
going to add more contesting content, which may not be
brand-centric.
Thank you, Alok
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